| Goals & expected goals |
| Gls · Gls/90 · Gl/Gm (team) |
Goals; Goals/90 Minutes; Goals per Game |
Goals scored, in total or per 90 minutes played (teams:
per game).
|
▲ Higher is better |
| Asts · Asts/90 |
Assists; Assists/90 Minutes |
The final pass or touch before a team-mate scores. |
▲ Higher is better |
| xG · xG/90 · xGF (team) |
Expected Goals; Expected Goals For |
How many goals the chances taken were 'worth', based
on how often similar shots go in. A 0.30 xG shot is scored
about 3 times in 10. Total xG measures the quality and
volume of chances.
|
▲ Higher is better |
| np-xG · np-xG/90 |
Non Penalty xG |
xG with penalties removed, so it shows how many good
chances a player gets from open play and set pieces other
than spot kicks.
|
▲ Higher is better |
| xG / Sht |
Expected Goals per Shot |
The average quality of each shot taken. High values mean
shooting from good positions; low values mean lots of
speculative efforts.
|
▲ Higher is better |
| xA · xA/90 |
Expected Assists |
The xG value of the shots a player's passes lead to:
how good the chances they create are, whether or not
the team-mate scores.
|
▲ Higher is better |
| op-xA · OP-xA/90 |
Open Play Expected Assists |
xA from open play only, leaving out corners, free kicks
and other set pieces.
|
▲ Higher is better |
| Shooting |
| Shots · Sh (team) |
Shots; Shots For |
Total attempts at goal. |
▲ Higher is better |
| ShT · SoT (team) |
Shots On Target |
Shots that would have gone in if the keeper hadn't stopped
them.
|
▲ Higher is better |
| ShT/90 · Sh/Gm (team) |
Shots/90 Minutes; Shots on Target/90 Minutes |
Shots, or shots on target, per 90 minutes. Note: the
player screen uses the same short label 'ShT/90' for
both.
|
▲ Higher is better |
| Sh Tar % · Shot % (team) |
Shots On Target (%) |
The share of shots that hit the target. |
▲ Higher is better |
| Gls % · Conv % (team) |
Conversion Rate (%) |
The share of shots that become goals. |
▲ Higher is better |
| Passing & creating |
| Pas A · Ps A/90 |
Passes Attempted |
Every pass tried, successful or not. Shows how involved
a player is in build-up.
|
▲ Higher is better |
| Ps C · Pass C (team) |
Passes Completed |
Passes that reached a team-mate. |
▲ Higher is better |
| Pas % |
Pass Completion (%) |
The share of attempted passes that were completed. Read
it alongside how risky the passes are: safe sideways
passing scores highly too.
|
▲ Higher is better |
| K Ps · K Ps/90 |
Key Passes |
A pass that leads directly to a team-mate's shot. |
▲ Higher is better |
| OP-KP · OP-KP/90 |
Open Play Key Passes |
Key passes from open play only. |
▲ Higher is better |
| Pr Passes · Pr Passes/90 |
Progressive Passes |
Completed passes that move the ball substantially towards
the opposition goal.
|
▲ Higher is better |
| Cr A · Cr A/90 |
Crosses Attempted |
Balls played into the box from wide areas. |
▲ Higher is better |
| Cr C |
Crosses Completed |
Crosses that found a team-mate. |
▲ Higher is better |
| Cr % |
Cross Completion % |
The share of attempted crosses that found a team-mate. |
▲ Higher is better |
| On the ball |
| Poss Lost · Poss Lost/90 · Psn L (team) |
Possession Lost |
Times the player gave the ball away through a bad pass,
a failed dribble or a tackle.
|
▼ Lower is better |
| Defending |
| Tck A · Tck/90 |
Tackles Attempted |
Tackles tried. |
▲ Higher is better |
| Tck W · Tck/90 |
Tackles Won |
Tackles that won the ball. |
▲ Higher is better |
| Tck % |
Tackles Won Ratio (%) |
The share of attempted tackles that were won. |
▲ Higher is better |
| Itc · Int/90 |
Interceptions Made |
Opposition passes read and cut out. |
▲ Higher is better |
| Poss Won · Poss Won/90 · Psn W (team) |
Possession Won |
Times the player won the ball back by any means. |
▲ Higher is better |
| Blk · Blk/90 |
Blocks |
Shots, passes or crosses blocked. |
▲ Higher is better |
| Clr · Clr/90 |
Clearances |
The ball cleared away from danger. |
▲ Higher is better |
| Hdr A · Hdr A/90 |
Contested Headers; Headers Attempted |
Aerial duels contested. |
▲ Higher is better |
| Hdr W · Hdr W/90 |
Headers Won |
Aerial duels won. |
▲ Higher is better |
| Hdr % |
Headers Won Ratio (%) |
The share of contested headers that were won. |
▲ Higher is better |
| Fouls · Fls/90 · Fls (team) |
Fouls; Fouls Made |
Fouls committed. |
▼ Lower is better |
| Physical |
| Dist/90 |
Distance Covered/90 Minutes |
Kilometres run per 90 minutes. |
▲ Higher is better |
| Sprints/90 |
High Intensity Sprints/90 Minutes |
High-speed runs per 90 minutes. |
▲ Higher is better |
| Goalkeeping |
| Cln · Cln Sh (team) |
Clean Sheets |
Matches without conceding. |
▲ Higher is better |
| Conc · Conc/90 · Conc/Gm (team) |
Conceded |
Goals conceded. |
▼ Lower is better |
| Sav · Saves/90 |
Saves |
Shots on target stopped. |
▲ Higher is better |
| Svh · Svt · Svp |
Saves Held / Tipped / Parried |
Saves split by how the keeper dealt with the shot: caught,
tipped away, or pushed back into play.
|
▲ Higher is better |
| Sav % |
Save Percentage (%) |
The share of shots on target the keeper stopped. |
▲ Higher is better |
| xSav % |
Expected Save Percentage (%) |
The save percentage an average keeper would expect from
the shots faced. A HIGH value means the shots were easy,
not that the keeper is good. Compare it with Sav %: a
keeper beating their xSav % is performing above expectation.
|
● Neither, read in context |
| xGP |
Expected Goals Prevented |
Goals an average keeper would have conceded from the
shots faced, minus the goals actually conceded. Positive
is good; it can be negative.
|
▲ Higher is better |
| Pens S % · Penalties saved |
Penalty Save Ratio (%); Penalties saved |
Penalties saved, as a total and as a share of penalties
faced.
|
▲ Higher is better |
| Penalties Faced |
Penalties Faced |
Penalties the keeper had to face. A volume count, not
a quality measure.
|
● Neither, read in context |
| Team defending & control |
| GA/Sh F |
Opposition Conversion Rate (%) |
The share of opposition shots that became goals. |
▼ Lower is better |
| Pass Comp A |
Passes Completed Against |
Passes the opposition completed. |
▼ Lower is better |
| F 3rd Pas/Gm |
Final Third Passes For per game |
Passes your team plays into or within the attacking third.
With the next row, shows which side dominates territory
('pitch tilt').
|
▲ Higher is better |
| F 3rd Pas Ag/Gm |
Final Third Passes Against per game |
Passes the opposition plays into or within your defensive
third.
|
▼ Lower is better |
| OpPPDA |
Opposition Passes Per Defensive Action |
How many passes the opponents make before your team acts
to stop them (a tackle, interception or foul). LOWER
means you press harder and win the ball back sooner.
Often called PPDA elsewhere.
|
▼ Lower is better |
| D line/Gm |
Average Defensive Line Height per game (Yards) |
The average distance from your own goal at which your
team makes its defensive actions. A higher number means
a higher line. This is a style indicator, not a quality
one.
|
● Neither, read in context |
| Set pieces |
| SP-Crs · Cr StP/Gm |
Set Piece Crosses attempted; Crosses from Set Pieces
per Game
|
Crosses delivered from corners and free kicks. |
▲ Higher is better |
| Cr StP/Gm Ag |
Opposition Crosses from Set Pieces per Game |
Set-piece crosses delivered by the opposition. |
▼ Lower is better |
| SP-xA · Set Piece xA/Gm |
Set Piece Expected Assists |
The xG value of the chances created from set-piece deliveries.
|
▲ Higher is better |
| Set Piece xA/Gm Ag |
Opposition Expected Set Piece Assists per game |
The quality of the set-piece chances the opposition created.
|
▼ Lower is better |
| SP goals |
Set piece goals scored |
Goals from set pieces. |
▲ Higher is better |
| S-P gls Ag |
Set piece goals against |
Set-piece goals conceded. |
▼ Lower is better |
| (map) |
Set Piece First Contacts: Own Box / Opposition Box |
The share of first contacts won at the near post, centre
and far post from set pieces.
|
▲ Higher is better |
| Volume (used to scale other stats) |
| Minutes |
Minutes |
Minutes played. Per-90 stats are averaged over this. |
● Neither, read in context |
| Gms |
Games |
Matches played. Team per-game stats are averaged over this. |
● Neither, read in context |