TOTAL WAR: WARHAMMER III - KNOWN ISSUES, SOLUTIONS, AND SUPPORT

Total War: WARHAMMER III is out at last, and from all of us at Creative Assembly, we hope you’re having a blast with it! It’s been a monumental journey for us, and this is only the beginning; we’ll be sharing more about our plan to continue supporting and improving WARHAMMER III in the years to come, as well as what sort of updates and new content you can look forward to in its first year. Look for those announcements soon!

KNOWN ISSUES & SOLUTIONS

As you dive into the game, we want to equip you with the knowledge of a few known issues we're already tracking and working to fix for our post-launch updates, as well as some helpful tips in to help you work around them in the meantime. We're already working on more permanent solutions to these issues for a future update—along with additional changes already planned for the game.

 

ISSUE 1: IN RARE CASES, THE GAME CAN BECOME UNSTABLE AND CRASH WHEN ALT+TABBING BETWEEN ACTIVE WINDOWS WHILE RUNNING IN FULL-SCREEN MODE.

✔ Solution: Set your game to run in windowed mode by enabling the ‘Run in Window’ option in the graphics settings panel, or avoid ALT+Tabbing while the game is open.

 

ISSUE 2: IN BATTLE, FLYING MONSTERS ORDERED TO ATTACK MONSTROUS GROUND ENEMIES MAY STRUGGLE TO LAND AND EFFECTIVELY ENGAGE THEIR TARGET.

✔ Solution: Use the new 'land' button to land the flying monster near its intended target, then issue the attack order from there.

 

ISSUE 3: SOME PCS RUNNING WINDOWS 10/11 WITH INTEL 12TH & 13th GENERATION CPUS (‘ALDERLAKE & RAPTORLAKE’ FAMILY) MAY ENCOUNTER INCONSISTENT FRAMERATES AND/OR STUTTERING.

Solution 1: Create a script file to redefine how the CPU runs the game, as follows:

1. Navigate to the game’s Scripts folder. To do this, open an Explorer Window and type the following into the address bar.

For the Steam version: %appdata%\The Creative Assembly\Warhammer3\scripts

For the Windows Store or Gamepass version: %appdata%\The Creative Assembly\Warhammer3\GDK\scripts

For the Epic Store version: %appdata%\The Creative Assembly\Warhammer3\EOS\scripts

2. Right click in the window and select New->Text Document

3. Name this document user.script (or user.script.txt if you have Windows set to show file extensions)

4. Open the user.script file and add the following line, taking care to include all punctuation and spaces:
(If file already exists, it is recommended you delete its contents as to not conflict with the below.)

HYBRID_CPU_BINDING_METHOD 0;

5. Save the file and run the game.

Tip: As this is a workaround, we advise that you delete the user.script file when the next Warhammer 3 Patch drops. This way you will avoid any compatibility/stability issues that might arise.

 

ISSUE 4: RUNNING THE GAME FOR THE FIRST TIME IN OFFLINE MODE PREVENTS ACCESS TO THE OGRE KINGDOMS RACE PACK CONTENT.

✔ Solution: Ensure you’re online the first time you run the game. If you are offline before verifying access, you will not be able to play as the Ogres.

 


ISSUE 5: FOR GAME PASS PLAYERS, TEXT DOES NOT APPEAR IN THE GAME.

✔ Solution: This issue occurs when trying to launch the game in a language that is not currently supported by the game. Here is the supported language list:

 

  • English

  • French

  • Italian

  • German

  • Spanish

  • Russian

  • Polish

  • Czech

  • Turkish

  • BR Portuguese

  • Korean

  • Simple Chinese

  • Traditional Chinese

While the team works on a fix, you can work around the problem in one of two ways:

  1. Change your Windows Display language to one of the supported languages (above), launch the game, and then set your in-game language manually to save it. You can then change your computer back to your preferred language.

  2. You can manually edit the preferences script to set the default language. This is located here:

    %appdata%\the creative assembly\warhammer3\gdk\scripts\preferences.script.txt

    You will need to update the following text:

language_text ""; # language_text <language-code>, Language used for text (eg. en, de, cn). To use default language leave blank. #
language_audio ""; # language_audio <language-code>, Language used for audio (eg. en, de, cn). To use default language leave blank. #

…to the following:
language_text "en"; # language_text <language-code>, Language used for text (eg. en, de, cn). To use default language leave blank. #
language_audio "en"; # language_audio <language-code>, Language used for audio (eg. en, de, cn). To use default language leave blank. #
This will update the text and audio of the game to English so you can navigate the game on launch.

 

A WORD ON IN-GAME CHAT

Unlike previous Total War titles, WARHAMMER III will not initially ship with chat functionality. Rather, we are working to implement a more robust in-game chat option which offers a safe place for online interactions with other players.

In the interim, we recommend you use one of the many free, high-quality chat clients available to communicate with your friends: such as Discord or Microsoft Teams. You can also join the official Total War Discord server, which has voice channels to support your chat with other players:

 

A WORD ON MODDING

Our modding community are a critical part of the Total War formula; their efforts are fundamental to expanding the potential of our games and providing countless new ways for players to experience them. We can’t wait to see how they continue to make their mark now that Total War: WARHAMMER III has officially released.

The game released today with only the first stage of the modding functionality we intend to offer with WARHAMMER III, as the game can run modded pack-files. We’re scheduling the Assembly Kit, Steam Workshop support, and the Mod Manager for an upcoming release. This allows us to focus on building a strong and stable foundation in these initial weeks, and paves the way for a smooth release of these tools in the future.

We know some of you will want to tweak the game before the official tools are released, and we hope you enjoy discovering the new material to work with as we work to get the full modding feature-set prepared and implemented. We appreciate your patience and support, and hope you enjoy WARHAMMER III while you wait.

 

FOR UNKNOWN ISSUES...

If you come across any other issues while playing, we encourage you to visit the new tech support forums to share your experience:

And if you're unable to find a solution, our SEGA support team is here to help you! Don't hesitate to submit a request and speak to one of our awesome support agents:

 

MORE TO COME!

We hope you enjoy these opening days of Total War: WARHAMMER III. We look forward to the journey ahead of us, and hope you join us for the ride!

—The Total War Team

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